This leaves you with the choice of selecting three weapons choices:Ī sword & shield is mostly a waste of time the shield does not appear to block very frequently and the reduced damage from a single 1-handed weapons is simply not worth the style. This should not be difficult by the time you can select this Master Skill.Ī Note on Weapon Choice: This is a STR & INT based build designed to take advantage of the myriad of Man-At-Arms skills that are available. Keep this in mind when choosing equipment, as you need to boost your INT to at least 13. You will need an INT score of 13 in order for Invulnerable to work at 100% success rate. One of the most powerful spells for this build is the Witchcraft Master Skill Invulnerability. This gives you two full swings with your 2-hander if you do not move (which you often will not) and you are not hasted. Your maximum Action Points per turn will be + 7, so 7 + 7 = 14. That said, you want CON=7 and SPD=9 in order to give yourself maximum Action Points per turn. You will pump these numbers up beyond 15 very easily with the gear you get toward the end of the game. You should primarily put points into STR and INT as needed. When choosing equipment with stats, select INT and STR based boosts, as you will get the most benefit from these. By then, you will have a variety of stat-boosting gear and you may have a specific need for it that gear does not take boost. If you purchase the book for the 18th Attribute point, I recommend putting it wherever you need it. An 18th and final point can be earned by purchasing a book from a vendor later in the game. This gives the player a total of 17 points to spend over the lifetime of your character. Another two points can be earned with the Talents Bigger & Better and Know-it-All, the latter of which goes to your INT score. Your character will earn 15 Attribute points from leveling. In addition, toward the end of the game, this particular Battlemage build will be very powerful, able to withstand the most punishment while dealing melee damage nearly equal to that of a Knight. The Battlemage excels at having exactly what you need right when you need it it is the MacGyver of classes and it will make all your other companions better. Combos are incredibly powerful in DOS: EE and in order to pull combos off, you need classes that can work well together. The power of the Battlemage lies not in outright damage (other classes that specialize will always do it better) but in its versatility. When planned out properly, the Battlemage can be a formidable class. Perhaps no class personifies this double-edged sword as well as the Battlemage. This is a double-edged sword: you can make some neat & powerful classes, but you can also gimp yourself pretty quick. Divinity: Original Sin Enhanced Edition will allow you to build your class any way you choose, allocating Attributes and Abilities however you see fit.
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